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CRISES SOLVED0 / 5
BORN-EYE SCANNING
Monitoring the city…
Drones and the camera network are searching for a new incident.
PHYGITAL TABLE · WEB PREVIEW
DRAG PAWN → DROP ON CRISIS
DRAG IN EMPTY SPACE → ROTATE
NEW PROJECT · CITIES

Smart City Interactive Table

Interdisciplinary innovation, experiential game design and the city of the future

Urban management isn't just about data; it's where human experience, design and technology intersect. A phygital experience that brings game design, computer vision and urban simulation together on a single table.

CHALLENGE
In Bornova, decisions to respond to crises such as floods and fires could not be coordinated transparently across different units.
APPROACH
With the Bornova Municipality Smart City Management and Coordination Centre, we built a phygital table using Unreal Engine 5 and ArUco image processing, fed by Born-Eye and YOMA field data.
RESULT
The result is a data-driven decision-support table where crises can be addressed with physical, transparent pawns.
INSTITUTION
Bornova Municipality · Smart City Management and Coordination Centre
FORMAT
Phygital interactive table · serious gaming
TECHNOLOGY
Unreal Engine 5 · Niagara · ArUco image processing
DATA
Born-Eye, YOMA and carbon-emission field data
01 / TRAILER
02 / DESIGN PHILOSOPHY

Learning without being taught.

At the heart of the project is the principle of serious gaming. Complex municipal processes and smart-city infrastructures are conveyed not through instructional text, but through a game structure that puts the user directly at the centre of decisions and actions.

Visitors take the city's pulse, manage data, and respond to crises with physical moves, experiencing first-hand what the future of municipal governance looks like.

03 / EXPERIENCE ARCHITECTURE

Three core mechanics.

01

Phygital touch

The feeling of moving physical objects on the table, instead of tapping a screen, deepens the player's sense of ownership and involvement.

02

Dynamic crisis loop

Crises unfolding in real time make themselves felt on the map through smoke, water particles and neon alarm rings.

03

Feedback and reward

When the right pawn is placed on the right crisis zone, a "Problem Solved" moment plays out; the municipality's real performance data is then shown to the player.

04 / CRISIS — SOLUTION — DATA

Five crises, five transparent pawns.

The Born-Eye AI tool, drones and camera networks report a crisis; the player responds with the matching pawn.

CRISIS · FOREST FIRE / SMOKE
YOMA · Fire Response Vehicle
120 m high-pressure water range; active response to 110 fires province-wide.
CRISIS · ROAD DAMAGE AND POTHOLES
Finisher Asphalt Vehicle
1,158 km of road scanned and 8,080 automatic fault responses via Born-Eye detection.
CRISIS · AIR POLLUTION / ENERGY
Hybrid Energy Smart Pole
1.37 tonnes of annual carbon emissions prevented; a self-sufficient energy infrastructure.
CRISIS · INJURED STRAY ANIMAL
Animal Ambulance
9,251 animal companions given emergency treatment, care and neutering support in 8 months.
CRISIS · ENVIRONMENT AND WASTE OVERFLOW
Waste Collection Vehicle
A clean environment assured through daily tracking of 780 tonnes of waste management.
05 / AN INTERDISCIPLINARY KITCHEN

GAME ENGINE · VFX

The city's living texture, dynamic weather conditions and Niagara particle effects, built on Unreal Engine 5.

AI · TRACKING

Image processing that reads the overhead camera in milliseconds and relays the position of ArUco-coded pawns with no lag.

INDUSTRIAL DESIGN

The ergonomics of transparent acrylic pawns and transparent labels that don't obscure the map.

URBAN PLANNING

Integrating Bornova's real field data into the game's scenario fabric.

06 / AT THE TABLE
07 / DESIGNING THE FUTURE TOGETHER

Smart cities can't be run by software alone; they need collective intelligence, well-designed user experiences and a participatory governance philosophy.

NEXT STEP
Let's turn your city's data into a game.
Get in touch with VITA ↗